Actively looking
Other
Games & Entertainment
Game Artist
optomized low poly m.. 4+ Years
zbrush sculpting 2+ Years
3d modelling 4+ Years
texturing 4+ Years
Motivated self starter, with a professional attitude. An eye for detail and a passion for perfecting my craft. I love what I do, and I'm looking to make it a career.
BFA in Game Art and Design (2005 - 2008)
The Illinois Institute of Art-Schaumburg
Bachelor of Fine Arts (B.F.A.) in Game Art and Design (2005 - 2006)
College of DuPage
in Zbrush workflow and Human Anatomy (2017 - 2017)
Zbrush Workshops
BFA in Game Art and Design (2005 - 2008)
The Illinois Institute of Art-Schaumburg
Bachelor of Fine Arts (B.F.A.) in Game Art and Design (2005 - 2006)
College of DuPage
in Zbrush workflow and Human Anatomy (2017 - 2017)
Zbrush Workshops
Freelance artist/tutorial author at Cg Cookie
(Dec 2012 - Present)
At CG Cookie I was brought on to create high quality assets for an FPS series they are working on. I was responsible for creating 2 Game ready rifles, including high poly, low poly and textures. I was also responsible for creating a few sets of first person arms, high and low poly, textures, rigging and animation.
3d generalist at verge game studio, llc
(Mar 2011 - Present)
Helped in all aspects of the 3d environment, character and prop production for the game MaK.
Responsibilities include: high poly modelling, low poly modelling, creating normal maps, AO maps, any other maps needed. Texturing assets, designing shaders using strumpy shader editor in Unity. Problem solving and meeting deadlines.
Also helped develop and flesh out the idea for the game, and the overall look and feel.
The game was invited to GDC by Unity.
Lead Instructor at Digital Media Academy
(Jun 2009 - Sep 2012)
Taught most of the industry leading software in classes ranging from game design to character design, to comic book creation.
Intern at Studio2a
(Apr 2008 - Jun 2008)
helped build a mobile game using 3ds max and unity game engine.
Freelance artist/tutorial author at Cg Cookie
(Dec 2012 - Present)
At CG Cookie I was brought on to create high quality assets for an FPS series they are working on. I was responsible for creating 2 Game ready rifles, including high poly, low poly and textures. I was also responsible for creating a few sets of first person arms, high and low poly, textures, rigging and animation.
3d generalist at verge game studio, llc
(Mar 2011 - Present)
Helped in all aspects of the 3d environment, character and prop production for the game MaK.
Responsibilities include: high poly modelling, low poly modelling, creating normal maps, AO maps, any other maps needed. Texturing assets, designing shaders using strumpy shader editor in Unity. Problem solving and meeting deadlines.
Also helped develop and flesh out the idea for the game, and the overall look and feel.
Lead Instructor at Digital Media Academy
(Jun 2009 - Sep 2012)
Taught most of the industry leading software in classes ranging from game design to character design, to comic book creation.
Intern at Studio2a
(Apr 2008 - Jun 2008)
helped build a mobile game using 3ds max and unity game engine.
Actively looking
Dec 2012 - Present |
Freelance artist/tutorial author @ Cg Cookie
Mar 2011 - Present |
3d generalist @ verge game studio, llc
Jun 2009 - Sep 2012 |
Lead Instructor @ Digital Media Academy
Apr 2008 - Jun 2008 |
Intern @ Studio2a
Dec 2012 - Present |
Freelance artist/tutorial author @ Cg Cookie
Mar 2011 - Present |
3d generalist @ verge game studio, llc
Jun 2009 - Sep 2012 |
Lead Instructor @ Digital Media Academy
Apr 2008 - Jun 2008 |
Intern @ Studio2a
2005 - 2008 | The Illinois Institute of Art-Schaumburg
2005 - 2006 | College of DuPage
2017 - 2017 | Zbrush Workshops
2005 - 2008 | The Illinois Institute of Art-Schaumburg
2005 - 2006 | College of DuPage
2017 - 2017 | Zbrush Workshops
Motivated self starter, with a professional attitude. An eye for detail and a passion for perfecting my craft. I love what I do, and I'm looking to make it a career.