Anthony Garcellano

Stereoscopic Compositor @ Legend 3D

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  • Seattle WA
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    Might Consider

    Other

    Games & Entertainment

    Game Artist

    Environment Artist/3D Artist

    My Skills

    Maya 4+ Years

    Photoshop 4+ Years

    Unreal Engine 2+ Years

    ZBrush 4+ Years

    Anthony Garcellano

    Objective

    3D Environment Artist with experience in creating assets for mobile games. Previously worked in QA for the PS3, PS2, and the PSP. Freelance background in graphic design, 3D modeling, texturing, and animation for the iPhone/iOS and independent projects. Currently working in compositing at the San Diego-based 2D-to-3D stereoscopic conversion company Legend 3D.

    Education

    B.S. in Media Arts, 3D Animation (2008 - 2009)
    Platt College

    A.A.S. in Graphic Design (2006 - 2008)
    Platt College

    Experience

    Stereoscopic Compositor at Legend 3D (Sep 2010 - Present)
    • Converting 2D films into stereoscopic 3D using the company's proprietary software and custom tools/scripts in Nuke. • Learning and applying new pipelines in prep-comp along with removing stereoscopic 3D artifacts more efficiently. • Using various techniques such as rig-removal/cleanplates, matte painting, rotoscopes, tracking, color correction, etc. Titles: Top Gun 3D The Amazing Spiderman The Smurfs Transformers: Dark of the Moon Priest The Green Hornet

    Freelance 3D Artist at Armistice Games (Oct 2009 - Oct 2011)
    • Created WWI aircrafts for the Aerodrome Series, a series of independent games for the iPhone/iOS. • UV mapped and textured assets using reference images provided by the client. • Tested the games for major bugs or errors in the gameplay and graphics. Titles: SPA 124th (released in June 2010) Crosses vs Cockades The Red Baron Vin Fiz (side-project)

    Freelance 3D Modeler at Three Horizons Productions, LLC (Jan 2010 - Aug 2010)
    • Modeled a high-poly Mamiya C330 Camera for Out of Focus, a short independent film. • Created environments with distorted objects in Maya for vfx shots. • UV mapped the base layouts of the camera model and environments for the Texture Artists. • Rendered angles inside the camera to composite in After Effects.

    Game Test Analyst at Sony Computer Entertainment America thru Nelson Staffing (Nov 2009 - Aug 2010)
    Game Test Analyst – (Nov 2009 – Feb 2010) • Analyzed games for bugs, glitches, exploits, etc. • Worked on test cases and bug regression, using DevTrack and DevTest. Titles: Fat Princess (PSN/PS3) MLB 2010: The Show (PS3) Online Support Tester – (Feb 2010 – Aug 2010) • Moderated first-party online multiplayer games on the PS3, PS2, and PSP. • Worked on several test cases online for stability purposes. • Reported players who violate the End User License Agreement.

    Artist Intern at Sony Computer Entertainment America (Jul 2009 - Oct 2009)
    • Optimized assets and textures to a lower resolution for ModNation Racers on the PSP. • Collaborated with the Senior Artists in recreating the race tracks and applying level of detail. • Applied taunt animations from a high-poly character rig to a low-poly version. • Participated in recording live movements to rotoscope first pass animations in Motionbuilder.

    More Details

    Might Consider

    Sep 2010 - Present | Stereoscopic Compositor @ Legend 3D
    Oct 2009 - Oct 2011 | Freelance 3D Artist @ Armistice Games
    Jan 2010 - Aug 2010 | Freelance 3D Modeler @ Three Horizons Productions, LLC
    Nov 2009 - Aug 2010 | Game Test Analyst @ Sony Computer Entertainment America thru Nelson Staffing
    Jul 2009 - Oct 2009 | Artist Intern @ Sony Computer Entertainment America

    2008 - 2009 | Platt College
    2006 - 2008 | Platt College

    about myself

    3D Environment Artist with experience in creating assets for mobile games. Previously worked in QA for the PS3, PS2, and the PSP. Freelance background in graphic design, 3D modeling, texturing, and animation for the iPhone/iOS and independent projects. Currently working in compositing at the San Diego-based 2D-to-3D stereoscopic conversion company Legend 3D.

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