Actively looking
Other
Games & Entertainment
Game Artist, Game Designer, Game Producer, Game Test
Autodesk Maya 4+ Years
3D Studio Max 3+ Years
Photoshop 4+ Years
ZBrush 3+ Years
I am a 3D Artist that specializes in Environments and Product Demos. I'm a hardworking and dedicated individual with 3 years experience in my field. I also do 2D graphic design and motion graphics.
Bachelor of Science (B.S.) in Computer Animation (2005 - 2008)
Full Sail University
3D Artist at BrokenMyth Studios
(Aug 2011 - Present)
I am responsible for the creation of 3D content and 2D motion graphics, with technical responsibilities ranging from being a Stereoscopic artist to creating fluid simulations from Maya.
Working at a Media production house I’ve had the opportunity to work with varies clients from big name companies like Kodak and Johnson & Johnson, to local companies such as EET Diesel Systems and Pro-MECH.
Most of my work involves making high resolution 3D products for demo and marketing purposes.
In addition to making 3D product demos, I've also created training simulations using Unity, animated 2D motion graphic pieces and worked in Web Development and 2D interactive web pages for Next Step Academy.
Each project comes with a unique challenge and I’m constantly learning new skills.
3D Modeler at Mogo Mobile
(Jun 2011 - Aug 2012)
Developing 3D animal models for use in their Augmentive Reailty Platform for mobile
devices, such as iPad, iPhone, and Android. Currently, we are working with the
San Diego Zoo to make their exhibits more interactive for visitors and
students.
I was in charge of Modeling, Animation, Rigging and exporting to their game engine
Contract 3D Artist at StrongBox 3D
(Feb 2011 - Apr 2011)
At Strongbox 3D, I work for a variety of different clients, from creating simple Short
Films to Modeling Game Assets. I have completed two projects, one was creating looping
animations for a flash game; the other was animating characters for a short film about
the Rainforest. All of my projects are done in 3D Studio Max.
3D Modeler at The DiSTI Corporation
(Jan 2010 - Nov 2010)
While working at DiSTI, I was in development of a Virtual Maintenance Trainer for the Joint
Strike Force. My main repsonsibility was re-modeling CAD Data to turn it into Functional
Geometery. In addition to modeling, I also created Ambient Occlusion, Specular, Reflection
and Complete maps. I worked closely with engineers to integrate the art departments
models and animations into their Virtual Training Simulator.
3D Artist at War Drum Studios
(Jan 2009 - Jan 2010)
As an Artist working at War Drum Studios, I was exposed to many elements on the art side of creating games. My main job was Asset
Design and Integration, as well as, Level Design and Editing. Level Editing included grass and tree placement, outdoor lighting, terrain editing, and asset placement. I modeled all of the assets and created multiple textures that interchanged between them so that no two assets look the same.
My other responsibilities included, character skinning and rigging, working with our integrated XML system to create Visual FX, animation and PS3 Testing experience
Actively looking
Aug 2011 - Present |
3D Artist @ BrokenMyth Studios
Jun 2011 - Aug 2012 |
3D Modeler @ Mogo Mobile
Feb 2011 - Apr 2011 |
Contract 3D Artist @ StrongBox 3D
Jan 2010 - Nov 2010 |
3D Modeler @ The DiSTI Corporation
Jan 2009 - Jan 2010 |
3D Artist @ War Drum Studios
2005 - 2008 | Full Sail University
I am a 3D Artist that specializes in Environments and Product Demos. I'm a hardworking and dedicated individual with 3 years experience in my field. I also do 2D graphic design and motion graphics.